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Gaming and Advergaming

iMediaConnection: Advergaming Equals Attention

A good overview piece on the gaming industry and how it is moving into the advergaming space. Always perceived to be a "younger" form of communication, a campaign by Chrysler challenges that assumption showing the following results:

  • The average age of a player was 45, and 42% of users were

    women

  • Average game play was 7.6 minutes
  • 32% of players spent 10 to 20 minutes playing
  • Viral e-mails sent to a friend had open rates of 66%, far

    exceeding the industry average of 39.4% for typical acquisition

    e-mails

  • 15% of game players requested vehicle brochures vs. viewers

    of the Website, which has a 0.7% brochure request rate.

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