iMediaConnection: Advergaming Equals Attention
A good overview piece on the gaming industry and how it is moving into the advergaming space. Always perceived to be a "younger" form of communication, a campaign by Chrysler challenges that assumption showing the following results:
- The average age of a player was 45, and 42% of users were
women
- Average game play was 7.6 minutes
- 32% of players spent 10 to 20 minutes playing
- Viral e-mails sent to a friend had open rates of 66%, far
exceeding the industry average of 39.4% for typical acquisition
e-mails
- 15% of game players requested vehicle brochures vs. viewers
of the Website, which has a 0.7% brochure request rate.