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Overseas Workers Lick Cream Off Social Media Market

As American startups struggle to monetize social media business offerings, the Indian tech industry is already making millions on their ideas -- by servicing users in small, negligible ways. Blog post comments, auto-adding hundreds of Facebook friends at a time, outsourcing your Twitter activity and even evading Google CAPTCHAS can all be done for a pittance -- $2 for a thousand solved CAPTCHAS or blog comments, for example. Workers in India will pick up the slack with a willing labor force,   [...]

Google Takes on Music Search in China

Hoping to trump Baidu's competitive advantage in China, Google plans to launch its own music search site. google.cn/music is currently only available to Chinese users. And unlike Baidu, which points users to a number of illegal music downloading resources, it will only point users to free or legal-to-distribute tracks. The ad-supported service has  [...]

Team Obama Tackles General Election with Gusto

Barack Obama's campaign made inquiries with NBC Universal about the cost of advertising in the Olympics. The move suggests Obama's earnest smile may appear alongside Beijing Olympic sponsors like Nike and Budweiser, reports Advertising Age. NBCU presented a series of options to the team, including packages ranging from $500,000 to $10 million. Obama's campaign did not reveal whether it purchased space, but Olympic promotion would ex  [...]

Chinese Social Network Turns Mighty Profit -- Only 13% from Advertising

China-based social network QQ made $523 million in revenues last year, almost four times Facebook's 2007 revenue of $150 million, according to +8*. And while Facebook absorbs a $50 million loss, QQ reported an operating profit of $224 million in 2007. Two-thirds of QQ's revenue came from virtual goods and games; 21 percent came from   [...]

Treasure Hunt Game May Generate Tourism for Enoshima

A new game for the Nintendo DS, a handheld console, leaks into the real world for Japanese gamers. Treasure Quest is a mixed-reality treasure hunt that plays out on Enoshima, a tiny island 50 km off the coast of Tokyo, reports Pink Tentacle. Players use  [...]

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IGA Raises $30MM for Asian Expansion

In-game ad firm IGA Worldwide has raised $30 million in Series B funding to expand into Asia, reports Next Gen. IGA culled $25 million in Series B funding last year, led by the financial arm of NBC Universal. According to IGA, in-game ads will grow "into the billio  [...]

Vice, Adidas Ask Aussies to Design Virtual Music Festival

Adidas Originals and Vice Magazine have launched a music promotion down under. Australia-based users are asked to design a virtual music festival starting with a budget of $100,000, reports Sneaker Freaker. They select the venue, design promotional posters, and select bands from a list of 200. Users must then "  [...]

Wii Fit Tops Game Sales Charts in Japan

Wii Fit has worked its way to the top of the Japanese software sales charts. In its second week, the new title, which comes packaged with the Wii Balance Board, hit 150,000 sales, according to GamaSutra. According to the Nintendo website, the board can be used for "an extensive array of fun and dynamic activities, including aerobics, yo  [...]

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In Asia, the Mobile Novel Makes Runaway Best Seller

Moshimo Kimiga, a mobile phone novel (or "keitai shosetsu") about high school romance, was initially delivered in sections to thousands of mostly young females' phones. Since its conversion to hard copy, it has sold 420,000 copies, according to The Sydney Morning Herald. The novel's 21-year-old writer, R  [...]

In Japan, a Virtual Shopping Center Goes Mobile

In Japan, virtual worlds have hit the mobile phone. Mobile tech company Media Groove has launched Chipuya Town (site in Japanese), a virtual world accessible on any Flash-friendly mobile phone. Thus far it is mainly frequented by Japanese girls. Users build an avatar, then step into a cutesy version of Japan's Shibuya shopping district, earning Grooves -- the virtual currency -- by adding friends, going on treasur  [...]

Australian YouTube Campaign Challenges Japanese Whaling

In an ongoing legal battle with Japan over whaling in the Antarctic, Australia has launched an eco-minded YouTube campaign targeting Japanese children. Subtitled in Japanese, Environment Minister Malcolm Turnbull of Australia asks, "Can you imagine what life on Earth would be like without these magnificent creatures?" He goes on to interview Australian teens about the protection of whales during the two-minute vid  [...]

In Mobile Advertising, Users Expect Something in Return

Despite growing opportunities for mobile advertising, ads on mobile internet and TV services are deemed "irritating" by consumers, according to a new study by Universal McCann. Recent reports also suggest the world's 2 billion mobile users are turned off by tactics simply imported onto their phones from the desktop and TV. The solution to this problem may lie in offering a different value p  [...]

Japanese Merchandise Mascot Hits US via Fans, not Marketers

It took Spongebob a couple seasons on television before becoming a merchandising machine, but that's not the case with Domo, America's newest animated star. Domo started life in the US a little backwards. Before landing a two-minute series on the Nicktoons Network that begins this fall, he was already well-ingrained among American consumers, appearing on T-shirts at Hot Topic and on greeting cards in Barnes & Noble,   [...]

Online Video, Social Networking to Drive Global Digital Lifestyle

Online video activities are outpacing the growth in popularity of other digital media, while social networking is quickly becoming the dominant online behavior globally, according to the latest "Face of the Web," Ipsos Insight's annual study of Internet and Technology trends, writes MarketingC  [...]

Paper Clip into House Bartering Scheme Gets Chinese Knock Off

Remember the 2005 story where Canadian Kyle MacDonald started with a red paper clip and used the Internet to barter his way into a house? The incredible story got its first Chinese clone, thanks to Internet promoter Yang Xiuyu. A former software salesman respun the tale into a story that lit up the Chinese media, reports Globe and Mail. Xiuyu me  [...]

Major Labels Struggle to Find Solution in Digital Era of Music

The Big Four record labels - EMI, Sony BMG, Universal and Warner Music - have embraced digital music but continue to search for the best business model, reports Business Week. Increasingly, the Big Four are looking to mobile phones as a sales channel. Ringtones accounted for 40 percent of their digital music revenue last year. Fueling this was a rash of ne  [...]

Japanese Politician Dips Toe in Second Life, Risks Government Wrath

Kan Suzuki, a Japanese politician seeking re-election to Japan's upper house, has set up a campaign in Second Life, but the move may be against the country's campaign laws, reports BBC News. Suzuki will discuss policies with virtual world residents and give speeches to deliver his message and boost his popularity. However, the virtual campaign may be infringing on Japan's stringent Public Off  [...]

Intel Launches Chinese Tech Blog

Hoping to broaden its social media horizons, Intel has just launched a Chinese-language tech blog, reports Rohit Bhargava of Ogilvy PR. The effort is still in its infancy, but Bhargava divulges that Intel will soon unroll blogs in other languages. This strategy was designed to draw attention to the expertise of Intel empl  [...]

China Slackens Proposed Blog Restrictions

An Internet outcry over a proposed plan to require bloggers to register their identities with a government agency has convinced China to think twice, reports ZDNet. The government has opted instead to disseminate a self-discipline code that only encourages bloggers to register under their real names. Government officials advocated real-name enforcement to discourage the proliferation of slander, por  [...]

Japan Test-Drives the Future with 'IT Lifestyle'

Apparently the meaning of the digital age remains open to interpretation. According to PSFK, the "digital age" suggests an era of extreme connectivity, where everything and everyone is wirelessly connected (via The Economist). Japan has already begun laying groundwork for just such a world as demonstrated by the Tokyo  [...]